I’m trying to export VRay material from 3dsMax and rebuild it in the Blender. But I’m stucked in the relationship between Diffuse,Reflection,Refraction, Fog,… defined by this option: “Preserve energy”. If we change it to Monochrome, everything works just normal. But the problem is the default functionality is set to “RGB”. (You can find it in the “Option” section of VrayMtl).My question is anyone knows how this relationship works? How we can recrerate them inside Blender?