I have this model and i defined it a walk cycle, but I want to make the character walk a path.
How can I do it?
Check out those two and see how the Defined Bones are linked to the Path in the NLA Editors Transform Properties tab. It only works though if the walkcycle you keyframed actually walks forward two steps; doesn’t work for walkcycles that walk on the spot. There are lots of threads here with plenty discussion about it.