Don’t know if im just tripping out or if the option is simply not in 2.5x + blender versions.
Anyone know if there is a way to make an amature or bone-s deform or follow a path during an animation , specifically a walk cycle where the character is physically walking forward - not walking in place… ??? I
'm using this with a root bone offset to keep the character cycling forward the cycle distance.
Its been a while since I tried to animate a character to follow a path and I don’t want to use the walking in place method and the follow path parent or constraint option.