New to animating, and rigging, i came to wonder …
Human shapes are the most used walk patterns (or running).
Is there some tool to tell in blender look this is my figure, this is the skin, upper leg bone, lower leg foot and a toe.
Then based upon some route ground plate and starting position the tool would generate a walking path
Perhaps even move the backbone also, and optional the head.
Maybe have some options of type of walking ( slow fast sneaking )