I am a relative newcommer to Blender, having had about a year of playing around, i am now at the GameEngine stage.
I am not good enough to create a game, but i am good enough to create a 3D virtual reality type walkthrough. However, i sometimes find that the actors in the scene walk through walls or fall through the floor where there is no hole. Is this because I am using planes and not boxes to make the surfaces and walls?
When I am LSCM mapping, i find it hard to use different JPEGS to texture different areas of the mesh. It may look OK in Textures mode, but when I go into “p” mode, I get different images on the surface, not the variety that I wanted.
Also i have sucessfully parented the camera to the car (actor) and it works OK, but parenting the wheels (NURBS doghnut) to the car, thet dissapear when i go into “p” mode. What am I doign wrong?
Please help. I know there may well be the answer around this forum somewhere, but I am studying, working full time and trying to run a business. My time is taken up. PLEASE please take pity on the needy!!! sob sob
PS, I am on Blender 2.37a on a 512 RAm , 2.6 GHZ Windows 2000 with Nvidia graphics card