Walkmill (Strandbeest)

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It’s my first game ready asset (44k vertices, 2 materials), hope you like it.


Key features:
Each crew consists of ten highly skilled engineers. Five of them on narrow decks under the roof and the rest as replacement for the injured or killed colleagues.

Advanced mechanical systems of patent sails allow angle of attack and shutter adjustment without stopping the mill.

Multiple inspection doors are required for daily lubrication with olive oil or soap.

The windmill is controlled by breaking one side of the crankshaft. Power is then transferred through the differential to the opposite site thus making a turn.

It’s ironic that the weather cock was the cause of the last lightning strike and fire.

Story:
After the Event crumbling infrastructures tried to adapt to a world devoid of animals. Agriculture bore the brunt of the impact. Wind pollinated plants are the only viable source of nutrients, but with no draft animals cultivating them was nearly impossible.

It took the largest famine ever recorded to get academics, craftsmen and peasants to work together. After two long years the brightest minds in the empire came up with a design that could replace the humble work horse. Applying mathematics, windmill mechanics and woodworking created a farming tool that saved thousands of lifes.

Kinematics based on the Strandbeest kit (reverse engineering).

https://www.artstation.com/artwork/R3yWrv

24 Likes

Hello, your work is very impressive it reminds me Theo Jansen work which is very inspiring…

1 Like

This is so cool! I love Theo’s work and I actually have that same Strandbeest kit! I would love to play a game with this asset in it. So unique.

Beautiful work, nice animation. I like that work a lot.

I come from Alkmaar in The Netherlands, not far from where the “Strandbeest” was invented.
You did a wonderful job and it looks absolutely amazing!
I Could use your rigging skills for my robot arm.

I featured you on BlenderNation. Have a great weekend!