im planning on making an animation of this wall turret coming out of the wall and searching around, then going back into the wall. Point A is the turret in the wall, and point B is the turret out of the wall. the animation will show the metal supports folding and unfolding when going in or out of the wall.
Your model is lacking some sort of rotational joint. At the moment it looks like the gun is only capable of going up and down which gives it a pretty narrow aiming range. Add somesort of sphere joint somewhere so that it can rotate left and right.
time to start adding some texture. Not even polished metals in reality are that clean. Push the lighting a bit further too, your shadows are very rigid, soften them up and add some under lighting. (unless you’re looking for a toon look, then I’d suggest thinking about using some edges and ramp shaders to step that up to the next level.)
Also, note that the geometry can be seen on the cylinder of the gun, smooth that out.
yea i never ment it to be a laser really, more like a red light than a laser but u cant really tell how it’s aimed right now. is there a fog function to make the light easier to see? that would be cool
edit; example the only real problem is that it’s impossible to get a real ‘laser’ this way (as the light gets wider. it looks fine from the angle you have for your scene though)
Wow, I like the detail in the sides of the gun, the only thing I think would make it kick a little more ass is if there was some kind of faded texturing on it, like some rust or scratches on it, but anyways, that’s just me, overall, kick ass turret