This was modeled entirely in VR in Substance Modeler. The decimated export was unwrapped to texture sets and UDIMS in Blender. Texturing in Substance Painter, and back to Octane in Blender for rendering.
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Nice work, Danny!
I wasn’t familiar with modeling in VR, had to look it up. Looks challenging. What do you think about it - is this something you’ll continue to do? Or did you just want to try it out?
Daf
Hey Daf, thanks. I love modeling in VR with voxels. It’s massively fun. Most of my work over the last year or so has been done in VR, and specifically in Substance Modeler.
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That is wild! You love the challenge tho, you mad man! I’ll stick to my mouse and keys.
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and that’s what i call s*xy!
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I featured you on BlenderNation, have a great weekend!
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