Concept art created mainly with Blender (Modeling, environment, scenery, lighting, rendering) , textures with substance Painter, some very little modo with maya, parts of the character with Zbrush and post-processing in Affinity Photo.
Also, the sci-fi riffle was created by someone else, I’ve only been re-texturing it, I wanted to give him credits, but I couldn’t find him again , so if anyone find the link of his model (I think it was either on sketchfab or cgtrader) so that I can credits his model.
I’m certainly not a specialist in those things, but I like what I see. I think it’s a nicely balanced uniform and I also find the color very attractive.
This came out great! I’ll have to do some testing with the light beam substitute I’d suggested to you a few days ago because I think it could work with some more tuning, but blending it with regular volumetrics turned out nice too.
Yup, still didn’t came out quite as I wanted, but I’m actually trying to find a volume setup to work in any case scenario, with choosing the best way too light it, might share it with you guys (but still have to find the right setup )
Looks like decent scifi armor to me. The boots texturing doesn’t quite match-up with the suit in the render that shows off the armor details, though it isn’t noticeable at all in those gorgeous cinematic renders so wouldn’t necessarily have been worth the extra time to fix.