Warning about scale during export of fbx file

When I export my scene to an FBX file, I get a warning that “An object has a scale of: (1.003, 4.423, 1.003) armature deformations will not work, apply scale to fix.”

Im not using any armatures, but I did indeed scale the object using the scale button on the tools tab as well as the s key. And when I import the fbx into XNA, the scaling is incorrect for all the objects (3) versus what I see in Blender. It looks more like (1,1,1) in XNA.

How do I “apply scale to fix” this? Why is it happening? I tried applying another scale operation and re-exporting. The scale tool on the panel is rather tricky to use and maybe it caused this. Thanks for your knowledgeable help!

When scaling in object mode apply the scaling with Ctrl-A to set the object’s scale to 1 on all axes.

Thanks! That is the answer. Works like a charm, even did it to Rotations and that worked too making x,y,z the same in game as in blender. Great!