When I export my scene to an FBX file, I get a warning that “An object has a scale of: (1.003, 4.423, 1.003) armature deformations will not work, apply scale to fix.”
Im not using any armatures, but I did indeed scale the object using the scale button on the tools tab as well as the s key. And when I import the fbx into XNA, the scaling is incorrect for all the objects (3) versus what I see in Blender. It looks more like (1,1,1) in XNA.
How do I “apply scale to fix” this? Why is it happening? I tried applying another scale operation and re-exporting. The scale tool on the panel is rather tricky to use and maybe it caused this. Thanks for your knowledgeable help!