I have a simple model which I added seams to, but when unwrapping using the Conformal setting,
the UV comes out warped. I have no modifiers on this model, I have recalculated normals etc etc.
No matter what I’ve tried so far, it comes out warped.
This worked much better, thank you. It’s still not completely straight though.
But I can live with this. Just weird that one model worked fine, and this one not.
I usually just select a quad and do UV/reset, followed by select all and UV/follow active quad. Then I can scale the island after the fact as required. If there are ngons in there, select all the quads and pin then after the unwrap procedure above, then select all and hit basic unwrap.