I’m working on an animation with a character splashing around in some water, so i made a small test that turned into something pretty cool…
Some hi-res stills:
for some reason the reflection map i used made the far side of the water black:confused:, but it did give the water more depth, so i kept it - any workarounds?
Its pretty cool. I wish I would find the time to check out the fluid sim. Guess I’m scred because I know I’ll want to render render render!
A crit: the water appears to be a cube when it comes out of the faucet. I know you probably arent going to fix this because this is somewhat a test, but for your final try to see if a cylinder could be used
@Topcat: you’re right, but the specularity makes it look cooler :eyebrowlift:
@tdietz:I know what you mean (look at me, I have a raytraced HD simulation for a simple test), I get carried away too, but it’s fun!
and yes, it starts out as cube, but i ddnt know people would notice :o
hmm… more transparency I say, too reflective unless its mercury! which the reflection is blurry …Nice though!Exciting but it is a long time for the render right…???