This was rendered in Cycles. The model is sculpted with glass-based material on it. It uses noise for bump & roughness maps.
It also has a Volume Absorption (this always makes crystals & clear stones better.)
This was rendered in Cycles. The model is sculpted with glass-based material on it. It uses noise for bump & roughness maps.
It also has a Volume Absorption (this always makes crystals & clear stones better.)
I featured you on BlenderNation, have a great weekend!
Thanks, Bart! It’s an honor!