into a 3d model.
But im not sure how to do it. If i look at the body, it becomes obvious that it is made out of 2 major parts.
the “real” body, which i could easily remodel and “water attachments” like the “water-hair”.
How would you create something like this? Is it possible to do something like this with the particle system?
Yeach use particle system on curves and just go one. You can search for topic with a ocean simulation + particle system and painting. Use it there is a animation of a ball moving in a water and it gives a really nice splashes.