waving flags/flames/cloths with softbodys /turbulences

well… Flags/Fire/Cloths

I Just wanted to know How do you guys to it? because i just can’t get it to look realitsic. The Windeffect just “inflates” softbodys And after that they stay in this condition, so there is no real fluttering/waving etc… of it.

What i’m doing right now, is to make the wind effect rotate very quickly in all directions. And Additionally add some small vortex effects into the scene, to simulate turbulences.
But this doesn’t look very realistic, because the effect of a waving flag for example should increase from where its fixed to the end of the flag.

Does anyone here have a method which loks better than mine?

Add a wind effect that’s pointint at the end of the flag (where it is attached/should be attached to the pole). Open up your IPO window for the flag (I like Ctrl and back-arrow) select the wind option and draw a crazy curve, randmly jagging and changing direction.

If you still can’t get it just so, you might try moving the wind around slightly in similar random IPO curves to add plenty of inperfections and make it looks moer flag-like.

unfortunatly that´s just how i’m doing it right now :wink: