Hello long time since I used the support forums, I’ve been using Blender 2.79 (internal) to create backgrounds that use warping and various distortions present in the old Earthbound games to make an animation with various sprites and removed enemies.
While everything is running rather smoothly with color cycling and the compression and horizontal distortions looking pretty neat and close to the original feel:
I still can’t seem to figure out a way to create the “interlaced” distortions like so:
How would one go about making that sort of interlace effect though using the compositor while also making sure not to add any anti aliasing? Chances are there’s an extremely simple solution I’ve overlooked.