Ok, guys! A few fellows and me started trying stuff in other thread, and I decided to created a new one so we don’t fill the other one with this tests.
We were trying to figure out ways of getting mist working on Cycles. As some of you may know, in BI we had a mist effect ready to go, we’re not so lucky with Cycles yet hehe. Also, Zbuffer, to get the effect in the compositor isn’t very efficient because we get some jagged edges.
We have some “tricky tricks” to get it through node materials, or get some pass from BI… so I’d like to discuss theese methods to see if we can find something easier/more efficient all together
When we have some cool stuff going on, I’ll try to make a videotutorial explaining the different techniques
Come on! I’ll add some tests later, when I arrive home
PS: I posted this thread here in Lightin and rendering, but we can do it in the compositor/materials… whatever!