i would love to show you a wire frame but -
first it took for ever to render (rendered with ao 16, osa 16, huge 400x1024, and the mirror and transparency on those dew drops was incredibly long oh and did i mention motion blur!.
second I put the blend on floppy and now i can’t find the floppy! i only put my WC entrty blends on floppy but still - i won’t do that in futur!
so basically i can’t! i can however tell you explisitely how it was modeled:
took my background image (the one that looks regretably like a sonogram!) and put that on a plane, added a cool sky texture to the world, Added my simple plane and then extruded out and warped and messed with it till it looked like my reference image from camera view then i made the second one in the left bottom corner. I then textured these (the texture had the dew drops on them which i pp out but i left the caustics and then in place of the dew drops i added spheres (ico 3 div) and warped them a bit for each individual dew drop that you see. Then the long and tedious testing of colors, lights, and refraction values. I ended up with a huge render (that i didn’t save! man am i stupid sometimes!) that i cropped it in pp (no other editing there though) i decided i liked the image just not the colors so i went back into blender and turned unified renderer on and then set gamma and some other values to make it all darker and i tweaked the ao some then rendered again - the result was this image :
![imagine the above photo with extra 300pixels to the left](imagine the above photo with extra 300pixels to the left)
which i cropped then added my title bar to and then loaded into the sequencer and edited it with some zblur (although i don’t know if it actually did anything?!? :-?
Anyway so now the secret is out - i didn’t render in yafray - the caustics were from textures and now you know the story behind “Morning Dew”…
Really though i am kicking myself for not saving a copy of that blend to hdd atleast until the wc111 was over! sorry!
someone said something about the Macro Computer being easier:
well actually it was harder - the colors and reflections and shadows are incredibly hard to convert from blender to yafray! they just don’t like each other that much! The modeling was just as intensive and like said the textures and material were a bit wierd to tweak. Plus the whole thing has AO which takes forever to render! I must say though that there are a few problems :
The guy doesn’t have a shadow… it isn’t easy giving him one when he was that small - it tried but it didnt work well.
The insane refraction values on the outer plexiglass rim look grey for some reason!?
I am sure there are other problems but that is all that catch the eye instantly.
So we like morning dew best?