I’m working on a simple 2d side scrolling shooter game with an assortment of weapons. Instead of just changing the bullet style for the different guns, there is a actual object for each weapon (Similar to Einhander, an old PS1 shooter).
Right now the weapons are assigned to number keys and become available once you grab their weapon icon. I’m using the visibility actuator combined with a loading animation for the swapping.
I’d really like there to be a single button to cycle through the weapons, but I’m not quite sure how to do it. If anyone has any suggestions or knows of any examples, I’d appreciate the help.
-Chris