I’ve recently done some extremely low-poly and low texture resolution art for web gaming. This latest one is called Killstreak and consists of hand-painted styled assets - a style I am very fond of! It’s essentially a run-and-gun multiplayer shooter. Amazing what you can play in your browser nowadays. Was fun to work on although the final compression of textures, to fit on the browser platform, can be a little hard to endure as an artist haha. Modelled and textured in Blender, game engine used was Unity.
Give it a play here if you’re interested!
Here are a few assets to check out