Weekend Challenge WIP Bankruptcy

Ok, I am going to try to use my new found character development skills in the weekend challenge. Here is my concept art, I traced the gavel and drew the base, but the character is just a reference silhouette plucked from the internet.

This is for the challenge so it has to be …fast! :eek:

First I am going to work on the gavel and base, get them out of the way, and then on to our character.

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Gavel Head Finished. I have finally bit the bullet and started using the gimp. I created my concept image with it, and I plan on texturing/color correcting my entry with it as well.

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Finished the Handle, seperated and extruded the brass plate, and set correct parenting and center of objects for easy rotation/animation.

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Nice hammer! Gook luck in the WC my friend. :smiley:

Question, how to you achieve that awesome wireframe render? I see people doing it all the time but can’t figure out how it’s done. Thanks :slight_smile:

Finished the base, tweaked shadows and lighting, setup render layers to further adjust shadows.

@ Robo: It’s another copy of the model, with a wireframe material, and the z-offset applied, takes some tweaking to get it right so I have prepared an example blend for you.

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wire-frame-example.blend (238 KB)


I imagined that’s how it was done but never got around to doing it. Thanks a bunch for example :slight_smile:

Working on my little friend, got the shirt done, going for pants next. I am saving the hardest parts for last, opposite of my usual workflow, since time is of the essence and he could be just a silhouette to indicate that bankruptcy could happen to anyone. I hope to finish him though.

Took this shot to get a sense of final proportions/framing. It’s going well IMO. :yes:

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It is going well. The gavel turned out very well. Texture will be a breeze with the nice topo too.

Thanks Quandtum! Are you entering this weekend?

Small Update. I got further then had a crash, oh well it is easier the second time!

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I got further then had a crash
Are you using 2.5? It’s looking good btw :yes:

No, but I really like the subject. In fact the topic has given me an idea that I want to do but seriously (put some time and detail into, un-rushed), but also might end up too controversial, I’m not too sure. Either way, I am motivated to work on it (hopefully very soon). Currently I’ve been working a stepping up animation possibilities (2 current projects) & animation seems to be a time sink. I just need faster workflow (experience), I should like to do another weekend contest tho sometime soon.

Updates are looking good.

Finished the pants, and the shoes.

@Robo3D nope plain ole 2.49. It crashed while rendering, who knows…

@Quandtum- you are improving yourself in every area and that’s great! Animation is a time sink, character animation especially.

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Hands! Refining topology, about to tackle the head.

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He is no longer headless! Working on proportions, I like the size of hands, feet, and head finally. Next we tackle the frogman look and get more friendly…

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lol, nice. I like how his jeans came out.

His hips make him look like an oompa loompa- they stick out too much.

@ Quandtum Thanks! I really value your input man.

@ YoungApprentice - Actually the pockets are sticking out, I might reduce that effect, profile is key, but I think it has a cartoony feel this way. It’s not meant to be accurate, I’m going for stylized. :wink: Thanks for your opinion though! :slight_smile:

I’ve been helping my son with his sketches, he’s 9…lookout he’s coming up. I’ll get back to work in a bit, still a long road ahead,

  1. Finish the Head :spin:
  2. Rig :o
  3. Texture :yes:

Lol, I gotta kid you a little… you’re rigging the wrong model http://blenderartists.org/forum/showthread.php?t=177194

/nudge /nudge

Finished the head. Am I completely happy with it? No. Do I have to move on because of the deadline? Yes.
I’m probably going to take a stab at materials before I rig, again if time just runs out, I 'll have something at least.

@ Quandtum thanks for the nudge, you are too right. I am planning on learning some things with this guy before I take on that one. (I am scared of the wings, I can’t lie). I have rigged before, just never a model I cared about as much as Keyji.

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Textures finished.

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