I want to control the interpolation between vertices, any idea where I can find the source code of how it is calculated?
My goal is to limit the interpolation to vertices above 0 weight so I can create a hard cut off the the plane edge for accurate particle emission
In this image you see the the interpolation from the single center vertex in a vertex group that is interpolating weight across the faces of vertices not in the vertex group.
Here you see a plane effectively in a vertex group by extention of having the 3 points of the face in a vertex group.
If hair were to be emitted between the vertices (plane) in this vertex group, it would be emitted from 13 faces instead of 1.
My goal would be to only allow interpolation between the vertices with assigned weight, not outside as you see above on the disconnected face.
The diffrence will solve alot of problems with particle emission
Please let me know if anyone have any insight regarding this.
Thanks, Rino M



