I have been recently ripping models from games to port to different games as usable ragdolls. The problem is that when i weight paint a specific bone, save and quit, the weight “resets”, as in it basically goes back to how it was.
Anyone got any solutions???
I’m using and SMD exporter for the models, but are there any other exporters that export the mesh with the bones? OBJ doesn’t seem to export the bones.