Weight Paint not Working?

Trying to delete Splines facing away from a Normal direction which mostly works fine but not when using a Vertex Group / Weight Paint. I’ve tried separating the Geometry and just doesn’t want to work.

Any suggestions? …

(Normal Direction)


(Geometry with Weight)

If possible, would you suggest a blend file so we can try to figure out the problem.

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stringtest.blend (1.1 MB)

I’m guessing that the Sample Nearest node, even after splitting the geometry, finds a point in the split geometry that produces this result. I suggest not using geometry separation, but additionally finding the weight attribute in the group and subtracting it from its value using normals. An example of an alternative split by reference.

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That does work, thank you so much. :slight_smile: