Im attempting to learn blender and have finally gotten to the weight painting potion of my self teaching and have run into a problem I can’t figure out how to fix or find an answer to online. I apologize ahead of time for my lack of know-how, I don’t know any of the lingo or anything that could help me describe my issue better.
Currently, I am having a problem where even little amounts of weight added to the mesh act as if I added 100% (red) weight even if it is the lightest blue. Gradients that I add to the mesh don’t work as intended and deform the mesh once I move the model in pose mode.
The mesh is deforming extremely, with the light blue weights acting as if they are fully weighted. When looking up online, I found another forum ask that had a similar problem but their solution is to add multiple vertex weights to one mesh. When I do this, the mesh shrinks and doesn’t move properly with the motion I am making in pose mode.
How do I make this rope move properly with the chalice? Thank you for any help or suggestions you may have!
Since the forum only allows one image in post for new users, I’ve put all of the images into one.
Leftmost Image: Basic rest pose
Top right image: Deformed mesh after pose
Middle right image: Weight paint on rope
Bottom right image: Example of shrinking that occurs if multiple vertex groups are given weight on same mesh.