I recently ‘rebuilt’ a section of a character i’m building vertex by vertex but now i’m finding that doing weigh-paint doesn’t bond the bone to that area of the skin.
Basically whatever faces i ‘replaced’ (i re-did about 10 faces around the heel of the foot of my character) doesn’t ‘stick’ to the bone even if i turn on the weight-paint on that area to full for that bone.
I am thinking this might be some kind of Vertex group? I gonna try and adjust it now but i can’t understand why i’m having to. I mean all i did was go into ‘edit’ mode for that object (the heel of my character) and added/removed a few faces/vertices, so surely the program would assume they were all connected?
Any ideas appreciated.