hey im not really sure if this would go in this section but im trying to append a character to a different scene with his armature and that works fine, but whenever i load him into my scene it deletes the weight painting that ive done. any ways ya think i can stop that? thanks
Haven’t seen it myself. Are you sure the mesh is still using the armature modifier - and that it is targeting the right armature (not a duplicate)?
hey thanks, it was a modifier problem… i just had to reassign it an now it works fine