it’s been a long time since my last post on this forum. I prepared simple addon with operator for recalculation of normals by principle of “Weighted Normals” similar to one that Maya has.
Operator can be used on any mesh object, auto smooth and properties needed for it, will be set upon execution.
- create cube
- bevel it
- hit space and type: “Weighted Normals”
- viola you normals have been recalculated
- fixed problems when some faces in mesh are hidden