I just started to rig a human body model. Bones are looking well so far, but I have some difficulties to get the weightpaint/vertex groups right. Hard to explain: Something allways doesn’t move as it should or moves while it shouldn’t. I think I understood the basics of weightpainting quite well, but somehow I can’t get this rig to work right.
So my question ist: Does anybody know about a good example somewhere on the web, where I can see a well weightpainted human mesh, so I can get a bit of inspiration about what I am painting wrong?
Thanks in advance