No help here, sorry. I watched the video and have never seen that phenomena before. First thing that comes to mind is normals but looking at the blend they are fine.
Here on this machine with blender 2.37a and CVS the scene looks as expected with no problems. ?? You may have a local problem like video drivers or something of that nature.
One thing I notice is view clipping. It’s so distant from the camera that if I turn on perspective viewing the object is immediately clipped from view. Other than that, maybe someone with more experience can help.
Just to let you know… I opened the blend with no problems. It looks normal to me when moving it around. It was just zoomed in too far to see the actual object.
sorry no help but I can say that same thing happens to me some times I looked at your blend the wacko was there. I use windows xp and 2.37 if any one knows what causes this a solution would be great.
Scale up your model. It is microscopic. Look at the grid. It’s huge compared with your object. Scaling up your object made the weirdness disappear for me. BTW, where’s your camera?
The blend file that I linked to is a “piece” of a HUGE project (Not quite as large as that MOBAS city that is currently here in the forum). I selected that particular mesh and deleted the rest, just for the upload of the BLEND file here.
You are correct, it is microscopic, but it has to be that size in order to be proportional to the rest of the project.
To enlarge it would make it “not the same” anymore.
My camera? It is on my computer. I’ll e-mail it to you. Like I said, I was trying to make the blend file as simple as possible, but still repeat thte same weirdness. I deleted the camera, it wasn’t needed to see the problem that I was having.
. I thought you were doing just this piece.
Perhaps you’ve hit the limit for smallness in Blender?
If you definitely have to zoom in to this level, maybe your only option is to scale up the entire thing…
Maybe you got better graphics card, or more powerful processor? My old pc has definitely hit the limit here. I wonder, what is the limit on the object size in Blender, largest and smallest. Does anybody have a benchmark on this? Would be a good thing to know.
Try it on a simple cube, scale it down smaller and smaller, what is the size limit you get before it exhibits this weirdness?