Hello guys… I´m currently creating an animation and I have a problem. There´s a plane with a simple text applied over it (a transparent PNG), but when I render it, the transparency gets some weird artifacts.
I attached a PNG file with a screenshot of both the problematic rendered image and also with the texture settings. Does anyone have a clue on what I´m doing wrong?
Premul - or Pre-Multiply. The ‘Sky/background’ is never filled in. The alpha in the picture is delivered as “Pre-multiplication”; a white pixel with an alpha value 0.5 becomes: (RGBA bytes) 128, 128, 128, 128. The colour values are thus pre-multiplied by the alpha value in advance. Use “Premul” alpha for post-processing such as filtering or scaling. Remember to select the RGBA option before saving. When Blender reads RGBA files, “Premul” is considered the standard.