Hey mates, hope you’re doing well.
Lately I’m doing some clouds and I decided to use the principled volume to make the material.
I’m really happy with the result so far, but I noticed weird artifacts on some of my clouds. I don’t really know the reasons. I tried to increase the volume in light path but doesn’t change anything.
I think those displacements are causing intersections on the mesh. There is no wa I could check that without looking at the file.
You can try to put those voronoi textures to define density of the cloud (0 density means no cloud). this way you achive the same result without any modifiers on the cube.
Hey thanks for your reply.
I’ve checked and applied every single modifier and any cloud has double verticles.
But I found what’s the issue. With all the modifier, the mesh is overlapping and it creates these weird artifacts. I’ve reduced the amount of displacement and it seems already way better.
I’ve tried with your technic (using only density), but it doesn’t look really good. Maybe you can show me an example?