Hi all,
I’m not sure that’s the good section to post this so feel free to move my post and apologies by advance. I tried the 2.63 RC1 for the awesome Bmesh and I killed faces of an old mod I did. I found a strange thing with bevel weight and rendering with bevel modifier.
I let you screenshots to explain : Just views to show you the modeling (capture 1 to 3) :
http://photos13.free.fr/Blender_bugs/ (ok for the URL in this case ?)
The rendering : Capture 4.
I have weird triangles in reflections as with a bad modeling.
Without bevel modifier :
It’s less visible and I slightly change the angle of the view cause with the previous angle, triangles do not appear : Capture 5.
And now, the problem with bevel weight :
The edge I dissolved : Capture6. So, if I dissolve this edge, I lose the bevel weight as you see in the Capture 7.
Could be a bug or there’s anything I missed ? Thanks