I’m trying to rig a character for the first time. I would prefer to use point weighting to rig the character. I’ve also been watching a tutorial in which I did not observe this happening.
This keeps happening no matter where I try to rig the body. I have even tried deleting some of the loop cuts to give it more space to stretch. I also experimented with using more gradual weights, like with weight paint, but this always happens. How do I get the rig to move like normal?
Okay so I’ve been playing with a little bit and I noticed the modifier doing something… That little field down there in that armature modifier says, “vertex group”. So I tried putting the hip’s vertex group in there and it seems to be working better now…