Weird camera

Hi all, long time lurker, first post

Been playing around with Blender as an alternative to more costly adventures and I must say I like the modelling part (minus booleans, which could be better). I am evaluating rendering and texturing right now and I have run into a small perdicament.

My camera and I does not really agree on angles,view,pointing and what it actually sees.

Any suggestions are welcome

//Stefan

Attachments


It looks like you might have set an other object as the active camera.
To make a camera the active camera, highlight the camera and hit CTRL+NUM 0

If that doesn’t fix it then you could delete the current camera and add an other one.