I’m having a weird depth of field issue.
I’ve got a scene with two spheres and a cube, as a test.
There’s a weird issue going on when I try to render with dof. There’s an area where the cube overlaps the sphere that’s in focus and there’s way more of a defocusing effect on the edges of the cube that are over the hfri BG image than the edges that are overlapping the sphere.
does anyone know why this is happening? Is this just the way blender’s dof system works?