I’m having a weird problem where things don’t appear to be shading correctly. While this image may look normal at first glance, this is at subdivision 3 on flat shading. It look a lot more…normal than that. You can really see what I’m talking about under the iris where 3 squares are randomly darker than the ones around it. It’s like the lighting engine is doing something funky. I will attach my blend file. I have already checked and this issue is present on blender 2.79 as well and exists on any matcap/render engine I choose. I don’t really care about losing progress (obviously), but I’d like to know what I’m doing wrong.
PS: If anyone who opens the file happens to have any critique on the eye itself I’d appreciate that as well. Been studying and practicing that shape for a while.
Eyes.blend (697.5 KB)