I want to model an old watch. I made the indicators in Illustrator and imported them in Blender.
The 2 on the left are perfectly fine, but the right one has this weird fill that I can’t remove. If I set the fill to ‘none’, only the outline remains, but the egdes do need a fill. The outer indicators are made exactly the same. Their properties in Illustrator are identical. Does anyone know how to solve this?
Additional information: I made them with the pen tool in Illustrator and expanded them.
They should look like the one on the left: the pointers itself black and transparant on the inside.
The right one is partially the opposite: transparant and black on the inside.
I stay with ‘weird’; I have no clue what is going on here…
Don’t have so many unneccessary points on your curves, keep it simple, simple, simple. If you see errors go any look where you have lots of points close together
The way I found that was to make each inside path open at first by selecting something and alt+C. Then closing them one by one (alt+C again) until it didn’t fill right anymore, which gave the right spline and narrowed it down where to look for problems.
The nodes are bunched up together, deleting some cleans it and makes it work even with higher resolutions
Still though, the less handles you have, the more impact the resolution has on the shape. Too many handles and you don’t have much control to get the optimal amount of vertices.
You’re very welcome. I can also see you read and understood the points in the tutorial which should make next questions much faster. The only hindrance is your <10 posts. Might want to comment on finished artwork next time to up that, and get rid of the new user status and moderation queue.