Quite a lot of times when I animate, these weird keyframe interpolations happen. It might be because of quaternions likes to take the shortest rotation. Usually adding breakdown keyframes fixes these issues but not all the times so I began to wonder how do animators fight against these issues.
I have no idea if this particular problem is quaternion interpolation but I really need some help with these. I’m using heavily modified Rigify pitchipoy as my rig.
You can see the motion path in that video where you can see the problematic frames. Without adding any breakdown keyframes I can modify frames 15 and 20 to make transition look what I like but when I manage to get that one transition somewhat looking correct then next or previous transition gets all broken and I try to fix that and again some adjacent transition brokes. I highly doubt this is correct way to do this so what I’m doing wrong? And adding breakdown keyframe will still keep this issue.
Rotation mode is set to quaternion on that hand and all quaternion keyframe interpolations are set to linear.