I’ve been working on a kinda stylised mech and made a short animation of it spinning round. Upon rendering though, The light starts going strange, see the video for what I mean. It’s very small, but gives the idea.
it would help to have the blend-file here!
but i think, there are many double faces in that - seems to be a battle mech, eh? - robot thing.
this can be the result of manually mirroring an object with the mirror-modifier still active (I had this myself twice) or something else.
Damn. Spoke too soon. Fixing the few double faces hasn’t solved the problem.
Could it be that the model is not one single mesh, but a seperate mesh for each section of the mech? I made the upper and lower legs, torso and feet as seperate parts so as to make it easier to seperate them as different objects when it comes to animating.