Hi. I’m rendering this in Eevee, and on the top right corner of the model you can see white pixels that shouldn’t be there. When I turn off a specific point light, it dissapears, but the lightning setup will look bad. How can I fix this?
Are some of the normals flipped?
Checked every face, everything is blue so I guess the normals are fine, I’ll also provide more pictures of this corner.
Any manifolds ? Not connected vertices can give strange normals while smoothing.
May have a look with Mesh Analysis on Intersect.
I don’t think so? I fixed it by applying 2 loop cuts on those corners, not sure why it worked but it worked.