I’m new to Blender, and to this forum, and it’s gone 4 a.m., so forgive me if I’m posting in the wrong place and/or any of the following isn’t as clear as it might be …
Here’s the situation: I’ve imported a posed Collada from Makehuman to Blender 2.49b, added textures, etc, added a rig and parented the mesh to the rig. Throughout this process, everything seemed fine, but after parenting the rig, this happened:
(see attachments below)
There’s no picture, but they appear twisted like this in render as well.
While I was adding the armature to the feet they were fine, and I didn’t notice any problems when I duplicated and mirrored the completed (left side) armature, so I’m thinking that whatever caused the feet to get twisted around like this happened when I parented the mesh to the armature. That said, unparenting makes no difference; the feet look fine in Edit mode, but twisted everywhere else.
I’ve no idea what happened, or how to rectify it, so here I am. Any suggestions or solutions would really be appreciated …