Weird Noise in Blender Cycles Hair

I’ve rendered a character’s hair in Blender Cycles and I’m getting a strange result. It looks like this: https://dl.dropboxusercontent.com/u/5171857/ezgif-2308112385.gif
I’m not quite sure what the problem is. Are my samples not high enough? (I’m currently using 49 samples.) I don’t really think that the samples are what’s causing it to do this because I thought that grain caused by low samples was static, not moving. This problem only occurs when my mesh is moving or the camera is moving, by the way.

What should I do to resolve this issue? If the samples are the problem, what would be a good sample number to ensure that this issue doesn’t occur?

I’ve found that it’s not actually the samples, but it’s the hair literally jumping all over the place. Any ideas of how to fix this?

Hi. it is hard to fix without the .blend.
Append your fur object in a empty .blend and share, we can look in to.

Cheers, mib

Sure. I was going to do that earlier, but I couldn’t figure out how to replicate the problem without giving away my model. I ended up just duplicating my file and making a sphere with hair on it. http://www.pasteall.org/blend/40956

Hi, don´t know what you expected.
49 samples are really low, rendered scene with 100.
Switch all MIS settings on for faster noise reduction at World, Sun.


Cheers, mib

Even with MIS turned on, the render is much too slow. If upping the samples is the only way to correct my problem, I think my best bet would be simply to bake my fur into an image texture. Thanks for the help.