as you can see in the picture.
i baked a normal map for hands
near UV boundary not according to there normal direction
Have you ever been experience before like this just gimme some advice for me
thank you.
as you can see in the picture.
i baked a normal map for hands
near UV boundary not according to there normal direction
Have you ever been experience before like this just gimme some advice for me
thank you.
It solved with baking onto original body mesh not only hands
still idk what’s different between two objects whole body and hand.
maybe because of material cause problems… i guess.
Or Overlapped Object. whatever, it’s not deep problem.