Info: The scene is just two sun lamps. The head model is smooth shaded, has a single UV map.
The uv map is generated from high res version in blender, selected to active, tangent. Looks as expected.
Connecting the Normal map to Diffuse color looks as expected.
Those heads are in another layer, and I deleted one of them, because it’s just a duplicate. Also, the rendering is the exact same whether you make the other head unrendarable or hidden or whatnot.
Hmmmm… Checked the material preview, the normal maps look fine there, so there has to be something wrong with the model?.. I am seriously puzzled.