weird problem with blender


(nemesis) #1

ok, I have this model of some sunglasses, and for some reason, they never show up in my render (yes I do have some lights). And also, when I set the drawtype to the best one (with the textures), the model is pink/purple. Even though the material is a different color. Does anyone know what’s the problem? I imported this model from milkshape 3d, but exporting it in vrml from there and then opening it in blender.


(harkyman) #2

Try using one of the shaded modes when you’re modelling. It is possible that vertices and edges were imported but no faces. Hit Z in one of the modelling windows - if you’re sunglasses disappear, then that is your problem.


(wavk) #3

Good idea, changing your nick:) This looks a bit more friendly. The best draw mode you’re talking about is called potato mode. This mode is only usefull for uv-texturing, for instance when making a game. When there are no uv-textures applied to an object, it turns purple, so this is not an error.

About the rendering problem, that could be a lot of things… check camera, lights, alpha settings of the material, normals, maybe the lights are set to layer, so only objects from that layer are lit…

Have fun,

WAVK


(nemesis) #4

when I go in wireframe mode, the part that goes over your ears dissapear, but not the lenses. Is this what you mean? How do I fix it?


(nemesis) #5

bump