In the first image i have marked a spot where the rendered image (second image) has a weird isue. To fix it i added a fresnel node, which sorted it out but cretaed a new isue. Again i have marked the spot in a not rendered image (third image, the fourth image shows the isue when rendered) I was told the glass shader needs a solidify modifier to calculate correctly, further on the glass shader needed to be mixed with a transparent shader to adjust the dark material caused by solidify. This solution does work, at least to remove the weird reflections (image 5) On the other side, now i have a material i am not satisfied with. First of all i cant see through the glass can as much as i think i should be able to. I have added an image on the node stup for image 4 (image 6 The solidify mod has been applied so i cant go back, but if you have a solution before adding it please bring it on. All solutions no matter to what stage i have explained is welcomed.
The rest of the images will be uploaded in a reply.