Alright so I set up the camera at the view I want and I wanted to check how everything was going. When I rendered it, it rendered a completely different view almost as if I had a second camera that was the active camera instead of this camera, but I only have one camera and I have it positioned at a different location in 3D view. I tried deleting this camera and just adding a new one at the same desired view, but that didn’t change a thing. Is this like a bug or did I do something wrong?
camera view in 3D viewport:
Rendered image: