Weird results with procedural textures

Hey I’m getting weird results with procedural textures. I’m trying to make a snowy mountainous landscape and I’ve mapped a cloud texture and then a blend texture for the snow. I haven’t messed with the cloud texture as far as orientation goes and it seems very stretched instead of mapped correctly. The Blend texture is the only thing that Ive adjusted the orientation on… heres a pic

any idea what is going on?


try fooling with the values for Y size in materials