Hey all, So what I’m trying to do is get my baked Normal Map on to my low res model but there’s this weird issue; my Rex only takes on parts of the texture, any texture in any influence it will only take on PARTS.
Ok I’ve been working on this all day and I’m so puzzled, I really have no idea why the texture isn’t applying to these areas of the UV :S
If it helps, what I’d done earlier was cut the limbs from an older model, saved as .obj then imported to the latest Rex model and replaced the limbs with the cut .obj ones after joining the .obj limbs with the new model. I’d merged the vertices correctly, there’s no gaps or anything.
Fixed it… Solution to this proble: Export model as .obj and untick ‘write materials’ in the export properties. I can’t believe this -_- I’m such an idiot…